using Microsoft.Xna.Framework;

namespace HumanElement.Xna.Construct
{
    public interface IViewport
    {
        /// <summary>
        /// Gets or sets the camera.
        /// </summary>
        /// <value>The camera.</value>
        ICamera Camera { get; set; }

        /// <summary>
        /// Gets the player.
        /// </summary>
        /// <value>The player.</value>
        PlayerIndex Player { get; }

        /// <summary>
        /// Gets the size.
        /// </summary>
        /// <value>The size.</value>
        Vector2 Size { get; }



    }
}